![]() Why is that not enough, when apparently it's enough here? Because having a character who is "unrealistically" muscular in a post-apocalyptic setting seems no more weird to me than having a character who is in great physical shape but apparently hasn't figured out how to wear a sports bra.īear in mind, I think the story of TLOU2 is cliche and dumb and I have no interest in it. In this context, Abby's character design is deeply informative of who they are, and about the story. I could point out that while the setting is fairly grounded and realistic, it still has clearly unrealistic elements (like, for example, fungus zombies) and that it exists as a vehicle to convey story themes about revenge and dehumanization. It's not deep, it's not important, it's just basic and rather dull.Īlso, I could simply reverse your argument in the case of TLOU2. That was the choice that was made, and there's nothing exceptional or special about it when compared to any other instance where the exact same choice was made for the exact same reason. That's apparently the exact point where we leave reality. Each challenge brings three international stars, and you need to beat the 15-point game on the first team. From there, choose 'Around the World' and propose ten new challenges with a triple threat situation. Kojima had absolute creative freedom to be as realistic or unrealistic as he wanted in any specific area of the game, which raises the obvious question of why he chose the specific things he did, and what the intended effect was, and it's very hard to escape the conclusion that the intended effect was to make a character who would be sexually titillating to basic straight men, because she looks like a realistic woman but doesn't dress like one. NBA 2K21 Watch on By selecting Spotlight challenges, they can be found in MyTeam mode in the Single Player menu area. ![]() It is deliberately surreal, meaning that it combines elements of realism with the nonsensical and absurd. MGS isn't a realistic universe, but neither is it an entirely unrealistic universe. So my point, again, was that the line between stylization and realism is often arbitrary and complex when it comes to art. Click to expand.Okay, but if it's not a realistic universe why does the character look (to a large extent) like a real woman? Why spend immense amounts of money digitally reproducing the face and movements of a real model? Is that part of the political and social commentary? What's it a commentary on? What is the intended relationship between player and character that is being created through all this meticulous and absurdly expensive effort? ![]()
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